CLASH OF CLANS BILDER

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Du schaust: Clash of clans bilder


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Clash von Clans zu sein a family name zum most smartphone users, und for game makers, a perennial face on the top grossing charts. Zum years, the base-building, clan-battling midcore phenomenon has retained players an ext successfully than almost any game released since ns iPhone was introduced. Supercell has accomplished this without significant changes to the core loop, und with updates focusing on added troops, balance improvements, und features the drive extr social gameplay.

So when die developers put a mysterious neu building on Clash of Clans bases, players were rightfully excited. Ns building - a capsized ship positioned on the eastern shore - was placed without context except zum a klein teaser video. Weil das weeks, Supercell dripped added clips, riling up die community which speculated madness on what new features die vessel would certainly unlock. But one thing was certain – that after virtually 5 year since die game was released, it was getting die biggest update yet.

Enter: ns Builder base

When ns long-awaited update finally dropped, player were able to fix-up ns boat and travel far across the ocean zu their new home: a 2nd base i m sorry Supercell calls die Builder Base.


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When players zuerst visit this area, they wollen realize three main takeaways. First, the base appears kommen sie be laid out largely ns same as the traditional village, as far as the main aspiration und core loop ist concerned. Football player need kommen sie build buildings, upgrade them zu improve your capabilities, and train troops zu engage in battles against other players.


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Secondly, while whatever may look die same, mechanically the game operates an extremely differently. From wherein players acquire the majority of their resources, kommen sie how ns battles are structured, everything ist familiar but die underlying mechanics schutz all been redesigned.

And lastly, Supercell reset all progress kommen sie zero for this neu area. Regardless von their initial investment des time und money in Clash von Clans, all players enter the neu base together newbies. If clashers tun können play both the traditional base and also the neu builder base, sources are notfall shared between villages, and trophy rankings are totally distinct. This ist about together close kommen sie Clash von Clans 2 together we’re most likely going kommen sie ever see. An ext on that later.

What’s ns same?

The core loop hasn’t adjusted much, meaning that players room tasked v collecting soft currency resources - Elixir and Gold - which room used zu upgrade their buildings und level trost their troops. Football player engage an player-vs-player battles, und by win these, boost their trophy ranking. Defensive buildings und their placement an the village is used zum defending other players’ attacks.


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The only main difference an the 2 core loops zu sein that instead des constructing troops with Elixir, the units are automatically built weil das free. Die game emphasizes upgrading the troops, much like in Clash Royale, together opposed zu simply amassing more pistole units. The addition of automatic troop building deshalb fixes the negativ experience of returning to the base after ~ a period of time, and seeing that you forgot zu train in army before you left, as bei the original clash base, armies can take 30 minute or more kommen sie be trained completely.

Using joe Traverso’s justiz of a core loop, we see a small shift in how the user collect the hauptsächlich resources.

Original Village: Collect sources from buildings dafür you tun können Train in Army which lets you Level Up the Town Hall

Builder Base: Attack with Troops zu get resources zu Upgrade her Troops, which lets you Level Up ns Town Hall

By keeping the core loop largely unchanged, Supercell ensures that onboarding of the new base is easily accessible zu all players. However, die trophy ranking are notfall shared across die old und new bases, as room soft currencies and number of builders, so in essence Clash players schutz stumbled on a neu game entirely.

What’s Different:

What you möchte see is a hybrid version des Clash Royale and Clash des Clans. Supercell looked kommen sie add the synchronous, ja wirklich time battling mechanics des Royale, coupled v its high degree des unit customization und placement importance, und added that to the familiar base-building core loop. An some ways, the Builder Base zu sein more favor Clash Royale than die original Clash of Clans village.


In ns Builder Base, you so only schutz 1 builder, which way you tun können only it is in upgrading one building hinweisen a time. Over there is also no auswahl to purchase one more one - a huge change from ns previous base, und one that slows down development significantly.

Ultimately, some of changes Supercell placed forth an the latest update space stellar. Some of them, not deswegen much. And the execution leaves a lot to be desired.

The Good: ja wirklich Time Battles

The fight system in Clash of Clans Builder Base zu sein the most vital change, and also the many welcome.

The timeless Clash is in asynchronous, greatly solo experience. A player builds bei army zu take weil das a raid, scouts and finds a basic with enough resources to capture, und then attempts zu place their devices strategically bei order zu steal resources from ns opponent. Ns defending player doesn’t necessarily get kommen sie attackback, and doesn’t need kommen sie be online in order to be raided. Additionally, an attacking player may gain resources also if they didn’t earn at least one stern - the minimales amount for the attack kommen sie be thought about a win.

The new system take away a more competitive approach. Wie a player searches for a battle, they are matched with one more player so online looking zum a match, and then die two assault each other simultaneously. The player that destroyed die largest percentage von the adversary base is the winner, und receives a resolved reward zum the victory based upon their existing level. Ns loser receive nothing, but deshalb doesn’t forfeit any type of resources zum trying.


The simultaneous strategy mirrors ns gameplay seen an Clash Royale - as players space battling every other an real time, und likely uses die same technology und matchmaking backend. The concept von a winning und losing zu sein a hopeful change, and imbues importance kommen sie individual unit placement due to the fact that each building destroyed matters a lot more than an the original Clash of Clans village.

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Lastly, with the growing focus on cell phone esports, ns true player-vs-player attack structure lends itself weil das tournaments und other competitive styles down ns line. If those features aren’t an this update, Supercell has currently built such a system in Clash Royale kommen sie spectate VIP player’s games, and it would not surprise me if we lakers this in Clash des Clans an a future update.

Also Good: Unit Construction and Upgrades

In die original Clash village, players must select whether or notfall to invest resources bei order to construct troops. If a player ist trying zu save resources zum a huge upgrade, such together upgrading their Dragon troops, lock will notfall be incentivized kommen sie create bei army. This ist a design flaw bei Clash of Clans, or a key strategic choice, depending upon how look punkt it.

In die Builder Base, this min-max decision no exist, because troops do notfall cost any kind of resources kommen sie build, und are trained instantly after a player loses ns previous army an a battle. Each military camp take away 1 minute to refresh through troops, dafür with ns maximum von 5 military camps, players just need kommen sie wait a max of 5 minutes before attacking again. With these resource und timer choices removed, players kann sein really focus an on die strategy des attacking und engage v this essential part of the video game without fear des misusing resources.


Because players are free from the minutiae des micromanaging soft currencies zum their troop selection, die game plays the end a lot like Clash Royale would. Players oase a certain amount von Army Camp slots, und need zu select your “cards” kommen sie occupy the spot.

Also keeping bei line with ns Supercell CCG, the Builder basic relies greatly on upgrading ns troops, through more dafür than in the initial village. Each unit has actually a unique ability, which provides them an ext interesting, and their update sequence an ext meaningful. Ns depth des the update system in the Builder base is so important - together each update improves notfall only ns damage von the unit, but so improves either its abilities, number of units weist each military Camp, or fight points. Weil das example, ns Sneaky Archer Level 8 upgrade boosts its cloaking ability, and its Level 9 upgrade boosts its damage von second and hits points. Ns Level 10 upgrade gives you 2 an ext Sneak Archers available at die Army Camp.


One other vital element des the Builder base attacking system is how players do not need zu “pre-select” their units that attack. Wie man players space matched, and are able to lakers the adversaries layout, they tun können then swap their present units out with any kind of other type. This removes die need cycle with opponents to get a favorable matchup, as is the case bei the initial village, und makes the battle an ext skill-based.


On ns defensive side von things, Supercell exit a number of neu buildings zu help football player secure your base. A double Cannon, Crusher, und a organize of new traps. Bei interesting development zum many of these buildings is the choice des modes. For example, the Archer Tower kann be in Long selection mode, through a slower attack speed, or in Short selection mode with a high attack speed. Similarly, some traps can be set kommen sie Air or Ground, but notfall both. This added layer of defensive strategy ist a welcome addition, und can help formulate a rock-paper-scissors metagame.


Special Buildings:

Lastly, there space two interesting structures that appear on die Builder base map that are unique kommen sie this update, and create bei added incentive zu check bei on ns sub-base. The Gem Mine kann be uncovered i m sorry doles out free gems, und the Clock Tower allows ns user to periodically fast-forward a few minute of time within die Builder Base, good zum skipping some des the smaller sized wait timers littered throughout the game. Supercell wanted kommen sie make sure that players room visiting the Builder basic regularly, deshalb these buildings add in extra incentive.


The Bad: the Attack Pinch

If all these new und exciting units and new assault mode sound exciting kommen sie you, freundin are notfall alone. Und while sie are enjoying all die fun des exploring a neu world, you möchte be struggle with the attack cap, and the fun suddenly comes to a screeching halt.


You can attack to gain resources just three times an 24 hours bei the Builder Base, and since ns attacking represents the main way players get resources, progression zu sein slowed to a crawl. While sie may blieb attack for practice or kommen sie rank up ns trophy count, resource collection zu sein ultimately quit until ns timer resets. Zu bypass this attack cap with gems, players will need kommen sie spend the equivalent of $2 worth of premium currency, a hefty price weil das only three more attacks. This hefty price ist a heavy handed way of telling players that, if the neu expansion zu sein fun, the echt game is zurück at the alt village. However, that inelegant to

What might schutz been a much more elegant solution was sticking with the Clash Royale modell - where even after die player has actually hit the maximum amount of chest rewards for winning, castle are blieb earning a klein amount soft currency for each win. An this way, it still limits die progression von the most involved players, while notfall punishing players for engaging in the main point loop. Additionally, there are other rewards zum continued beat - such together the jeden tag Crown Chest, as well as arena tournaments and Clan Chests events.

This solution notfall elegant, und gives turn off a really pay-for-play vibe, something that midcore football player are highly sensitive to. Additionally, you can tell the Supercell was very aware of notfall letting players get too far ahead des the content, because players are notfall able kommen sie purchase in extra builder in the Builder Base. Regardless, this attribute makes the new Builder Base appear as only a mini game, regardless of it’s innovative combat design.

The Ugly: What’s die Point?

The execution and launch strategy von the Builder Base ist ultimately a harbinger des declining performance von Clash of Clans. After 5 years, your most devoted players oase run out von things zu do within their base.

The update estranges these engaged users. Ns years of invested time and money right into Clan bases becomes moot after this update, i beg your pardon could oase been avoided if there was meaningful mutual progress or resources betwee the two bases. There was ample opportunity kommen sie make die two experiences an ext interconnected, however instead the Builder Base was released as sequel to Clash of Clans, inside von itself.

Secondly, Supercell will be at a crossroads if this new attack system becomes die more preferable experience. I beg your pardon base möchte become the default experience zum new users after installing? möchte they need zu prioritize structure features zum one basic over die other? As far as esports can be concerned, no it weird to oase players compete bei what is essentially a mini-game within an additional product?

One could look and see that Clash has zeigen signs of strong revenue after the release von this update. Yet, this is to be intended after any large content drop,and when ns dust settles, players are left v two distinctive games with no clean direction on the importance des either.

Lastly, this format changeup zu sein something we have seen before. A couple des years ~ its release, Hearthstone changed up the competitive structure by creating die Standard format of play, only permitting cards from the most current sets zu be played. This format likewise alienated the invested playerbase - und Hearthstone struggled kommen sie maintain their user base and fell from the top charts ~ above mobile. They schutz since had to invest in re-engagement features zu gain zurück users. If it zu sein difficult to attribute the drop in revenues to strikt the Standard format addition, indigenous a entwurf perspective, those who invested money und invested bei older cards would feel frustrated, und may it is in hesitant kommen sie spend again an the future.


Is this die beginning des the end for Clash des Clans, or the beginnings des a neu era?

Time wollen tell. I believe that players will be much more hesitant to invest in their initial base, und similarly zum the Builder Base, because exactly how the game mode möchte be prioritized von Supercell remains zu be seen. The would oase been wiser zu let the Builder basic spend an ext time in development, generate much more content, und release ns mode as a standalone sequel. The experiences are different enough, and Clash Royale has zeigen that they kann monetize multiple games without cannibalizing their own revenues.

If one base in Clash of Clans is significantly more balanced or fun than ns other side, players möchte eventually pat there. This puts a massive task on die designers kommen sie keep trost two gamings simultaneously or danger breaking the whole game. If Clash’s mechanics cannot assistance players using only playing für hilfe the game, die players might just get frustrated and churn out.

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From a entwurf perspective, Clash von Clan’s neu attack system ist a sure improvement. That paves die way weil das another mobile esport, ist more social bei nature, and rewards skill and strategy. However, through the attack limitation und the lack of overlap with die original village, ns experience it s okay relegated as merely a minigame. Despite the entwurf improvement, the biggest update bei Clash of Clan’s history may fall short of expectations in the lang run.